Linear momentum captures how hard a moving object is to stop, combining both its mass and its velocity. Forces acting over time change momentum, and when a system is isolated its total momentum stays fixed no matter how violently its parts interact. This unit ties Newton's laws to collisions and explosions and to the motion of a system's center of mass.
What momentum is
Linear momentum p is the product of an object's mass and its velocity: p = m*v. Because velocity is a vector, momentum is also a vector pointing in the same direction as the motion, with units of kg m/s. A heavy truck rolling slowly and a light bullet flying fast can carry the same momentum. Momentum is always measured relative to a chosen reference frame, so the same object can have different momentum values for different observers. For a system of several objects, the total momentum is the vector sum of the individual momenta; you add the x-components separately from the y-components, never just the speeds. Keeping signs consistent (for example, right positive, left negative in one dimension) is essential because momentum can cancel.
Impulse and the impulse-momentum theorem
Impulse J is the effect of a force applied over a time interval: J = F*t for a constant force, with units of N s. The impulse-momentum theorem states that the net impulse on an object equals its change in momentum: J = delta p = m*v_final - m*v_initial. Note that N s and kg m/s are the same unit, which is no accident since impulse is just accumulated change in momentum. This explains why air bags, crumple zones, and bending your knees on landing all help: by stretching the collision over a longer time, they lower the average force needed to produce the same momentum change. To stop a given object you must deliver a fixed impulse; you only get to choose whether it arrives as a large force over a short time or a small force over a long time.
Reading force-time graphs
When a force is not constant, the impulse equals the area under the force-versus-time graph. A spike of force that lasts a few milliseconds during a collision still delivers a measurable impulse equal to that shaded area. For an irregular curve, estimate the area by counting grid squares or by approximating the shape with triangles and rectangles. Once you have the area (the impulse in N s), apply delta p = J to find the change in velocity, dividing by the mass. The average force over the interval is the impulse divided by the total time, which is the height of a rectangle having the same area as the real curve. This graphical view is a favorite exam target because it links calculus-style reasoning to a simple geometric area.
Conservation of momentum
If the net external force on a system is zero, the system's total momentum cannot change. This follows from Newton's third law: during any interaction the two objects push on each other with equal and opposite forces for the same amount of time, so they receive equal and opposite impulses that cancel in the total. Internal forces, however strong, simply transfer momentum between members of the system without altering the sum. The key skill is drawing the system boundary correctly: choose a system over which outside forces (friction, gravity along the motion, applied pushes) are zero or negligible during the brief interaction. Then p_total before equals p_total after, written component by component. Conservation of momentum holds in every type of collision, even ones where kinetic energy is lost.
Elastic collisions
A collision is elastic when total kinetic energy is conserved in addition to total momentum. Perfectly elastic collisions are an idealization, closely approached by hard objects like billiard balls or gas molecules. Because two quantities are conserved, you get two equations to solve for two unknown final velocities. A useful shortcut for one-dimensional elastic collisions is that the relative velocity of approach equals the relative velocity of separation: v1_initial - v2_initial = -(v1_final - v2_final). Special cases worth memorizing: equal masses simply exchange velocities, and a very light object bouncing off a very heavy stationary one reverses its velocity while the heavy object barely moves. Always check your answer by confirming both momentum and kinetic energy balance.
Inelastic and perfectly inelastic collisions
In an inelastic collision momentum is still conserved but kinetic energy is not, because some energy converts to heat, sound, and permanent deformation. The extreme case is a perfectly inelastic collision, where the objects stick together and move with one common final velocity. Worked example: a 2.0 kg cart moving right at 3.0 m/s strikes and locks onto a 1.0 kg cart at rest. Momentum before = (2.0)(3.0) + (1.0)(0) = 6.0 kg m/s. After collision the combined 3.0 kg mass moves at v, so 3.0*v = 6.0 kg m/s, giving v = 2.0 m/s to the right. Checking energy: KE before = 0.5*2.0*3.0^2 = 9.0 J, KE after = 0.5*3.0*2.0^2 = 6.0 J, so 3.0 J was lost to the collision. Momentum balanced perfectly while kinetic energy did not, which is the signature of an inelastic event.
Two-dimensional collisions
Momentum is a vector, so in two dimensions it is conserved independently along each axis. Resolve every object's momentum into x- and y-components, then write one conservation equation for x and a separate one for y. Total p_x before equals total p_x after, and the same holds for p_y, but you must never combine them into a single scalar sum. After solving the two component equations for the unknown final components, reconstruct each object's speed with the Pythagorean theorem and its direction with the inverse tangent. A classic setup is a moving puck striking a stationary one and the two flying off at angles; if the collision is also elastic, add the kinetic-energy equation. Sketching the before and after vectors keeps the signs and angles straight.
Center of mass and its motion
The center of mass is the mass-weighted average position of a system, the single point that moves as if all the mass and all the external force were concentrated there. Its location is x_cm = (m1*x1 + m2*x2 + ...) / (m1 + m2 + ...), with a matching formula for y. The velocity of the center of mass is the total momentum divided by the total mass: v_cm = p_total / M_total. A powerful consequence is that internal forces, including collisions and explosions, never change the motion of the center of mass; only external forces do. So when a firework bursts in midair, the fragments scatter but their center of mass keeps following the same parabolic path the unexploded shell would have. Because total momentum is conserved in an isolated system, the center of mass moves at constant velocity throughout any internal interaction.
Key terms
Linear momentum
The product of an object's mass and velocity, p = m*v, a vector with units kg m/s.
Impulse
The product of force and the time over which it acts, J = F*t, with units N s; equal to the change in momentum.
Impulse-momentum theorem
The principle that net impulse on an object equals its change in momentum, J = delta p.
Average force
The constant force that would produce the same impulse over a time interval; equals impulse divided by time.
Conservation of momentum
The rule that total momentum of a system stays constant when the net external force is zero.
System
The chosen set of objects analyzed together, defined so that external forces are negligible during the interaction.
Internal force
A force between members of a system that transfers momentum within it but cannot change the total.
Elastic collision
A collision in which both total momentum and total kinetic energy are conserved.
Inelastic collision
A collision in which momentum is conserved but some kinetic energy is lost to heat, sound, or deformation.
Perfectly inelastic collision
An inelastic collision in which the objects stick together and move with a single common velocity.
Relative velocity of approach
The speed at which two objects close in before a collision; equals the separation speed for elastic collisions.
Center of mass
The mass-weighted average position of a system that moves as if all mass and external force act there.
Velocity of the center of mass
The total system momentum divided by the total mass, v_cm = p_total / M_total.
Exam technique
Treat momentum as a vector: pick a positive direction in 1D and resolve into x and y components in 2D, never adding speeds directly.
On force-time graphs, impulse is the area under the curve; average force is that area divided by the total time.
Use N s and kg m/s interchangeably since impulse and change in momentum share the same unit.
Momentum is conserved in every collision; kinetic energy is conserved only in elastic ones, so test energy to classify a collision.
Define your system so outside forces are zero during the brief interaction, then set total momentum before equal to total momentum after.
Remember that internal forces and explosions never change the center-of-mass velocity, which stays constant for an isolated system.
Quick check
A 2.0 kg cart moving right at 3.0 m/s collides with and sticks to a stationary 1.0 kg cart. What is their common velocity after the collision?
1.0 m/s to the right
2.0 m/s to the right
3.0 m/s to the right
6.0 m/s to the right
Show answer
Answer: 2.0 M/S TO THE RIGHT. Momentum before the collision is (2.0)(3.0) + (1.0)(0) = 6.0 kg m/s. The carts stick together to form a 3.0 kg mass, so 3.0*v = 6.0 kg m/s gives v = 2.0 m/s to the right. Kinetic energy drops from 9.0 J to 6.0 J because the collision is perfectly inelastic.